Educational Online Video Game

February 27th, 2009 by outsourcing

LaptopStudying and playing are quite unrelated to each other due to its incompatible activities. But as of now, there are new discoveries that found out the studying associated with playing would somehow produce a good impact of developing the learning condition of the students. This recent findings was been proven by the team of researchers from Madrid Complutense University (UCM). In which, they try to integrate the virtual graphic adventures into an online education resources platforms with analyzing its result if this educational technological aspects will be able to support the expansion of educational system. Pablo Moreno-Ger becomes the lead author of the study and as well member of these e-UCM educational technologies of these researchers. On the other hand, Baltazar Fernández Manjón of UCM’s Software Engineering and Artificial Intelligence Department have also become part and supported this research study.

According to Pablo Moreno-Ger, the video games in this virtual education environment are quite a complement towards traditional teaching for the learners. Based on the research that been conducted, this graphical adventure genre (e-Adventure) is quite flexible that it entirely covers the greatest number of subjects or other areas of knowledge and can possibly works best in the field of education. In these video games, wider variety of concerns must need to be resolve through a story line designed in order to support the learning process. The Spanish researchers have believed that the inclusion of video games in online education platforms and student community resources is one of the best way to achieve an increase of education online learners and efficient in providing online education in the entire academic field. Since, it overcomes the educational and technical difficulties in the academic field. Based with the authors of this video game, this educational video game must be designed along with three key aspects which are the possibility of evaluation, easing of integration, and adaptability.

Aside of that, the research results also recommends the teachers to be able in determining the progression of their learners in playing at home, interacting with the game and their performance level of education. Its not entirely track down the action of its learners but rather identify the points that can be seen relevant to its educational point of view. With the current technology nowadays, it must enable this educational video game to become adapted to the educational needs of the learners.

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Posted in Continuing Education, Education Online, Education Programs

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